BLOKS Shader Bulletin Board
cosine wave
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Shader Code
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
vec2 uv = fragCoord.xy / iResolution.xy;
vec2 p = uv * 2.0 - 1.0;
p.x *= iResolution.x / iResolution.y;
vec3 bg = vec3(0.02, 0.03, 0.08);
vec3 gridCol = vec3(0.10, 0.16, 0.32);
vec3 blue = vec3(0.18, 0.32, 1.0);
vec3 cyan = vec3(0.28, 0.65, 1.0);
vec3 col = bg;
float grid = 0.0;
grid += smoothstep(0.012, 0.0, abs(fract(p.x * 4.0) - 0.5) / 4.0);
grid += smoothstep(0.012, 0.0, abs(fract(p.y * 4.0) - 0.5) / 4.0);
col += gridCol * grid * 0.18;
float axisX = smoothstep(0.006, 0.0, abs(p.y));
float axisY = smoothstep(0.006, 0.0, abs(p.x));
col += vec3(0.20, 0.28, 0.45) * (axisX + axisY);
float y = cos(p.x * 3.14159 + iTime) * 0.45;
float d = abs(p.y - y);
float line = smoothstep(0.018, 0.0, d);
float glow = 0.025 / max(d, 0.025);
col += blue * glow * 0.35;
col += cyan * line;
fragColor = vec4(col, 1.0);
}
