BLOKS Shader Bulletin Board
bass reactive gradient
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Shader Code
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
vec2 uv = fragCoord.xy / iResolution.xy;
float bass = 0.5 + 0.5 * sin(iTime * 3.0);
bass *= 0.7 + 0.3 * sin(iTime * 0.7);
vec3 col = vec3(
uv.x * bass * 3.0,
uv.y,
bass
);
col += 0.15 * sin(iTime + uv.xyx * 8.0);
fragColor = vec4(col, 1.0);
}
